Defensive Tactics
Trap Normal

Defensive Tactics

  • Archetype:
  • Gladiator Beast

  • View:
  • 2221




If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
38± 8/ 100
Power Score
Intrinsic 41
Deck 39

Defensive Tactics — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 39 · Meta: provisional
  • Primary role: Utility · Secondary: Negation/Interaction

Why it scores here

Defensive Tactics is a conditional, one-turn protection trap. Its text needs a face-up Gladiator Beast monster, and it only stops battle destruction and reduces battle damage for the rest of the turn, so it converts nothing into board, cards, or negation. The score comes from a live, cheap trap slot in a Gladiator Beast shell. High ATK or popularity earned nothing here, and the 8-deck sample adds only modest accessibility and deck fit.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 8 of 8 sampled decks at 1–2 copies, and the Gladiator Beast condition is text-verified, but no searcher or starter data exists (observed/inferred).
Combo & Conversion 25 Text only: it protects the board for a turn and builds nothing; there are no recorded combo boards (verified text, inferred impact).
Resource Economy 20 Returns itself to the bottom of the Deck after resolving, which is no refuel or card advantage (verified).
Effect & Interaction 35 Stops battle destruction and battle damage for own monsters, but it is not a negation or removal effect (verified text).
Material Utility 0 A trap card, so it cannot be used as material (verified).
Resilience & Flexibility 35 A set trap with a one-turn window and a face-up condition; no interaction-resistance data is supplied (inferred).
Deck-Building Efficiency 65 Cheap at 1–2 copies with no garnet or lock, but the trap has a monster-side condition (verified text, observed copy counts).

Calculation

Weight profile: Utility default profile (no clear primary role); no secondary blend applied. Intrinsic ≈ 41, Deck ≈ 39, Meta = provisional. Modifiers: Conditional activation (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, low-slot protection for a Gladiator Beast board through a turn
  • Returns to the Deck after use, so it does not clog the GY
  • Mostly played in one archetype family with strong partner overlap

Weaknesses

  • No negation or removal; it only blanks battle destruction and battle damage
  • Needs a face-up Gladiator Beast monster to activate
  • No refuel, search, or combo conversion

Counters / choke points

  • Interaction that stops a set trap before it resolves (no specific card evidence supplied)

Best use

Utility. Decks: Gladiator Beast, Harpie. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: conditional on a face-up Gladiator Beast monster; protects own monsters from battle destruction; reduces battle damage to 0; returns to the bottom of the Deck; Trap card with no material or ATK/DEF role; 8 sampled decks, 1–2 copies each
  • Observed: Gladiator Beast archetype ids account for 3 of 4 archetype entries; Strong overlap with Gladiator Beast partners (4 partners in 7 of 8 decks)
  • Inferred: Utility role: a defensive one-turn trap with no negation or card advantage; Medium resilience: a set trap with a one-turn window and no interaction-resistance data
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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